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Project Liminal ( EdgeLabs-Cutting Edge)

Project Liminal (Edgelabs-Cutting Edge Studios) (2021)

Designed as a part-cinematic cutscene, part gameplay demo to be showcased in Unreal  Engine on the Edgelabs virtual screen, Liminal  is set in the ancient Angkor/Khmer mythology.

Neo-Naga Sentinels

These corrupted velocirator-snake hybrids are pack hunters and serve the dark king of Neo Angkor. Feared by humans, they are the main antagonists in the demo.

The Garuda

The ancient Khmer guardian warrior of Angkor temples, The Garuda is the protector of humanity and the bane of the Neo-Naga.

Sentinel Towers

Feared throughout the realm, the humans captured by these towers are sacrificed. It is from these tantric rituals that the dark king draws his power.

Liminal Set Dressing (Unreal Engine)

Before beginning the whiteboxing process, I reasearched Angkor history, arcitectural epochs, archaeological restoration documentaries, culture etc. The Angkor structures, being quite modular in nature were convenient to build using Unreal's Modeling Toolkit, Quixel Megascans and Tree-It .

Design Process

The wilds virtual set (Unreal Engine)

The Wilds Virtual Set ( Edgelabs ) (2021)

 This was a virtual set presentation for the Amazon TV show The Wilds. I was tasked with identifying the original shoot location and researching it ( topography, weather conditions, shaders etc. ) for replication in Unreal. Not only was my research invaluable to the team  but also gave me enough information to use the appropriate Quixel megascans to build a rough set prototype. This was then merged with the team's work arriving at the final demo presentation piece.

Edgie ( EdgeLabs Mascot)

 Edgie the Meerkat ( Edgelabs Mascot ) (2021)

 As a part of the brief, I undertook a comprehensive study of Disney's The Lion King'sTimon as well as real life Meerkats to arrive at Edgie's cartoon design. The key defining features were then exaggerated in WETA digital's hyper real model for the final hybrid design.

Miscallaneous Models

Miscallaneous Designs and Models ( Zbrush, Maya, Substance painter, Unreal ) (2021)

 The models below were my explorations into Maya, Zbrush, Substance Painter and Unreal pipeline integration.

The Tharks Redesigned

The Tharks Redesigned (2020)

At GFS, as a part of my Art direction course, I set out to re-imagine the Tharks

from Edgar Rice Burrough's John Carter of Mars.

I used the East African Zulu Tribe for reference. The Desert habitat and its conditions informed the design decisions throughout.

 

The Patala Project

The Patala Project (2019)

With the aim of creating an original comic series, I started the Patala project. 

It follows an archaeologist's journey into the ancient Hindu underworld , The Patala.

Brief-Based Assorted Work

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